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I've been working on a comic book! The comic is called, 'Tales Of Gilurra'- A fantasy/sword & sorcery comic. I've strived to make TOG contain everything I've ever loved about the fantasy genre and everything that I'd love to see as well! What I've written for TOG leaves nothing impossible! I've worked in some awesome stuff, and have a good chunk of story written out for the first several possible issues. 
   As the name implies, Tales Of Gilurra will be just that- different epic tales from this world of Gilurra!  Honestly, I have come up with so much stuff for TOG, that I don't know where to start, (and I don't want to spoil any good parts) but here's a basic outline for the first tale, "The Adventure Begins!" - 
   Agala (UH-GALL-UH), also known as the land of courage, is the central– most land of Gilurra. Agala is probably the most diverse land on Gilurra, as it features lands of many types– rolling plains, scorching deserts, humid swamps and bogs, and much more. There is a vast assortment of species and peoples inhabiting Agala as well. The kingdom of Aggreggore, located virtually in the center of Agala, is one of the biggest cities in Agala. Ruled by King Garon, a fair but strict king, he keeps a firm grip on his kingdom, which is always being tested, due to being the heart of Agala. To the south, is where the Conians- a barbarian-type of people primarily reside, along with the Saurians, who are seen deep in the bogs and swamps near the south sea. To the North-West, The Gaians, Combatant Warriors are on the Isle of Gaius. They live for combat and proving they are the best. They have a deep hatred for the Conians,  the free wanderers of the south; as they consider them weak and of lesser worth. To the far East, you have the people of Dugai, a generally peaceful and neutral people. They practice peace and calmness, but are well versed in fighting arts. They are also students of Qimancy, or the art of harnessing natural energy.

200 years ago, an epic, battle took place- witnessed by several monks from Dugai, between Mahl Gamesh,  (or as legend called him, Mahl, The Miscreation) and the Star Walkers. Mahl manged to kill the Star Walkers, and bury them in earth, along with the Null Gem (later to be known as the Gem Of Titanus), a powerful Gem that could easily destroy Mahl. Mahl, already believed to be the most powerful being on Gilurra, immediately feared the Null Gem, and cursed the Star Walkers for bringing it to his world. After their hasty burial, Mahl disappeared, never to be seen again. The Monks of Dugai, who witnessed the great battle, from the nearby hills, could sense Mahl's evil and the power of the Null Gem. They quickly sought out the burial ground, and retrieved the Null Gem. Upon touching the Gem, they were imbued with it's secrets, and the prophetic message of the eventual return of Mahl. They knew that the Gem needed to be hidden away from the world, until the time came for the chosen one to retrieve it, and do battle with Mahl one day, using it to end his evilness once and for all. Ten scrolls were written, filled with the secrets of the Gem, and spread out across the world, for the chosen one to one day seek out and retrieve, and learn from them and to fufill his/her destiny. Fast forward 200 years to the present, it brings us to Gromm, one of our heroes. The story will unfold, telling of how he will meet Tackket, Bognil, and Hunryuso, and how they will travel out, in search of the ten scrolls... This story will be finished, IF the comic can get made! Only time will tell...

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